Instructions for The Harold game

Harold-pelin ohjeet 

In this game we reflect on the dreams of our mascot Harold the Giraffe. At the start of the round, Harold dreams of running. The player’s job is to help him catch healthy alternatives and avoid hitting harmful ones. Harold is moved by jumping and ducking with the buttons at the bottom. After the race we help Harold identify facts. Clicking on facts will turn them green, but if a statement is not a fact, it will turn red. However, some of the statements are not clearly true or false. When we come across statements that turn yellow, we stop to reflect on why that is. There are three rounds in the game. Each of the rounds has a running section with two opposing health related topics, as well as a section for reflecting on these topics.

Topics of the game:

  • Energy drinks
  • Tobacco products
  • Alcohol
  • Sleep
  • Diet
  • Free time

Recommended age groups for the paths:

  • Turquoise path for 4th graders
  • Orange path for 5th graders
  • Purple path for 6th graders

The game is aimed at 4th - 6th graders, but provides food for thought for older children as well. You can play the game in class, alone, with a friend or a grandparent, with parents or an older sibling. The game is also suitable for youth centers. At the end, the game provides additional information on the topics and encourages you to ask a safe adult questions that preoccupy your mind.